How to Fit a Hat Over Hair?

I was just wondering how do you effectively fit a hat over hair? I haven't wanted to do this until now, but I have no idea how to do it without hair poking out of the hat. I am trying to fit the santa hat over the hair of my Genesis 3 figure. I see there is a hat helper for G2, but nothing for G3.

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited March 2016

    There are three ways of doing it...creating a fit morph in an external modeller, using Deformers on the hair or using this

    http://www.daz3d.com/hat-and-hair-helper-genesis-2 (not sure if she is doing a Genesis 3 version...which you found). 

    The external modeller requires exporting the figure, the hat and the hair and tweaking the hair.

    Deformers...I'm not very good with them, so I'm not much help there.

    Post edited by mjc1016 on
  • barbultbarbult Posts: 23,136

    You can use the Geometry Editor tool to select polygons of the hair that should be hidden by the hat and then hiding the selected polygons.

  • mjc1016mjc1016 Posts: 15,001
    barbult said:

    You can use the Geometry Editor tool to select polygons of the hair that should be hidden by the hat and then hiding the selected polygons.

    #4...

    That's a good one...much less messing around.

  • Thanks for the tips guys.

  • SickleYieldSickleYield Posts: 7,629
    mjc1016 said:

    There are three ways of doing it...creating a fit morph in an external modeller, using Deformers on the hair or using this

    http://www.daz3d.com/hat-and-hair-helper-genesis-2 (not sure if she is doing a Genesis 3 version...which you found). 

    The external modeller requires exporting the figure, the hat and the hair and tweaking the hair.

    Deformers...I'm not very good with them, so I'm not much help there.

     

    Possible.  Even if I don't, though, the G2 version still works on G3, just autofit it and then fit the hair to the Helper.

  • You can also render twice, once with and once without hair, layer them o top of each other in an image editor, and erase the unwanted hair areas to show the hairless version.

  • Ron KnightsRon Knights Posts: 1,733

    I'm lazy. I'd prefer if the artists who create hair add a morph that would make the hair fit under hats easily. Or if a hat maker included some morphs for a few popular hairstyles. I like the Western Hats with Hair collection, although I may not have used it yet! http://www.daz3d.com/western-hat-with-hair

  • I'm lazy. I'd prefer if the artists who create hair add a morph that would make the hair fit under hats easily. Or if a hat maker included some morphs for a few popular hairstyles. I like the Western Hats with Hair collection, although I may not have used it yet! http://www.daz3d.com/western-hat-with-hair

    The problem would be that different hats woud require different morphs depending on how they fitted.

  • mjc1016mjc1016 Posts: 15,001

    I'm lazy. I'd prefer if the artists who create hair add a morph that would make the hair fit under hats easily. Or if a hat maker included some morphs for a few popular hairstyles. I like the Western Hats with Hair collection, although I may not have used it yet! http://www.daz3d.com/western-hat-with-hair

    So, you'd be willing to pay about triple for each hair?

  • cm152335cm152335 Posts: 421

    a good idea for hair creators,

    is to predefine a HAT option in their hair creation
    with an invisible 'cup' that push top hair

  • Tramp GraphicsTramp Graphics Posts: 2,404

    There's also a product called Deformers Plus: Hat Head. 

  • barbult said:

    You can use the Geometry Editor tool to select polygons of the hair that should be hidden by the hat and then hiding the selected polygons.

    Hello there,

    I've used this technique to hide my character's hair that were displayed over his cap. That worked perfectly, but I've found the behaviour of the selector a bit strange : when using selection mode lasso or marquee, polygones on the other side of the head were also selected. So I had to align precisely the view with the xAxis of the head so I didn't misselect the hair from the other side. Is there an option to disable the selection through the character (or more generally only the visible polygones) ?

    Thanks.

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